pips&pegs

Cribbage

First to 121. The opponent counts its discards properly — and so will you, because every hand is shown.

them 0 /121
you 0 /121
starter
count 0

How to play cribbage — the short version

If you've never played, this is everything you need. Five minutes, and the game will count for you while you learn.

  1. Six cards each. You each throw two away into the crib — a fifth hand that belongs to the dealer. So when it's your deal, throw good cards in; when it isn't, throw rubbish.
  2. Cut a starter. One card is turned up. It belongs to everybody — it counts in your hand, their hand, and the crib. If it's a jack, the dealer takes two straight away (his heels).
  3. Peg. You take turns laying cards face up, calling the running total, and you must not go over 31. Score along the way: hit exactly 15 (two points), hit exactly 31 (two), match the last card (a pair, two), or complete a run of three or more (a point per card). Can't play without busting 31? Say go, and your opponent carries on and takes a point for the last card.
  4. Count the hands. Non-dealer counts first — which occasionally decides the whole game. Then the dealer. Then the dealer counts the crib.
  5. First to 121 wins. Get there while they're still under 91 and you've skunked them.

What a hand is worth

ThingPointsThe catch
Fifteen2Every combination that adds to 15, not just pairs of cards. Face cards are ten each.
Pair2Three of a kind is six (that's three pairs), four of a kind is twelve.
Run1 per cardA run of three with one rank doubled scores twice — that's a double run, worth six.
Flush4 or 5Four in hand is four, five with the starter is five. In the crib, four scores nothing.
His nobs1A jack in your hand matching the starter's suit.

The full walkthrough, with the traps everybody falls into, is in how to count a cribbage hand.

Why the opponent is worth playing

Most free cribbage sites give you a bot that discards on instinct. This one does something specific: for each of the fifteen possible discards, it computes the expected value of the hand across all forty-six starters that could still turn up — exactly, not by sampling — and then adds or subtracts the likely value of the crib depending on whose crib it is.

You can watch the effect. Deal it three fives and a jack, and as the dealer it keeps 5-5-5-K and quietly slides the jack into its own crib. As your opponent, the same cards, it keeps 5-5-5-J instead — holding the jack for nobs, because now the crib is yours and it isn't giving you anything. That's not a lookup table. That's a machine doing the same arithmetic a good player does in their head.

The famous hands

Twenty-nine — the perfect hand

Three fives and a jack in your hand, and the fourth five cut as the starter, in the jack's suit. Sixteen from the fifteens, twelve from the six pairs, one for nobs. It comes up about once in every 216,000 hands, so if you get one, tell people.

Nineteen — the impossible one

There is no way to score exactly 19 in cribbage. Which is why, when a player has a worthless hand, they'll tell you they've got nineteen. It's the oldest joke in the game and it never stops being used.

Read next

How to play cribbage — the rules from scratch