Yukon Solitaire
No stock. No luck. Lift any card you can see, and everything on top comes with it.
No stock. No luck. Lift any card you can see, and everything on top comes with it.
Yukon looks like Klondike and plays nothing like it. There's no stock pile — every card you're ever going to get is on the table from the first second. And the signature rule: you may pick up any face-up card, and whatever is piled on top of it comes along for the ride, in whatever order it happens to be.
That one rule changes everything. In Klondike you're waiting for the deck to give you something. In Yukon there's nothing to wait for, and every position is a puzzle you can, in principle, solve. Which means when you lose, you really did lose — a fact Yukon players enjoy far more than they should.
Two things, and they're big. There's no stock — no drawing, no redeals, no luck after the shuffle. And you can move any face-up card together with all the cards on top of it, even when they're a jumble. In Klondike you'd need a perfect descending alternating run to move a stack. In Yukon you just pick it up.
Most of them are — the estimate hovers around 80–90%, higher than Klondike, because you can see everything and manoeuvre freely. But that cuts both ways: a lost game in Yukon is genuinely your mistake, and the undo button will let you go and find it.
Expose the face-down cards. Every card still face-down is information you don't have, and Yukon is a game of information. Prefer the move that flips a card over the move that tidies up something already visible — almost every time.
Same engine, different rulebooks. They're all free, and none of them want your email.